Star Realms

Rating: 4 / 5

Box art for Star Realms, a compact space-themed deck-building card game.

This is the game I bring when I don’t know what else to bring. Setup is a shuffle and a deal, teardown is sliding two decks back into a box that fits in a bag with room to spare, and the whole session from open to close is fifteen minutes if we’re moving. For fun-per-dollar and fun-per-volume, and I mean that as a real metric I actually think about, not many games on my shelf compete with a box this small.

The core loop, buy ships and bases from a shared row, deal damage to your opponent’s authority, is a straight deckbuilder without a lot of the friction I’ve fought with in bulkier games in the genre. The physical card separation and shuffling is the one real drag on pace, I’ve felt that slowdown directly, cards can stick together in a way the digital app never has to deal with, and I’ve caught myself wishing for the app’s speed even while playing the physical copy across the table from someone. Authority tracking with the cardboard trackers is a little clunky too, more than one session has ended with someone recounting because a die got bumped.

The card pool across the expansions is deep enough now, years of ships and bases and faction identities, that two games rarely feel the same even at this small a footprint, and I’ve built a real fondness for specific ships the way I would characters in a bigger game. It’s not going to give you an emergent campaign story the way a bigger box would, this is closer to a quick sharp duel than a saga, but for what it’s trying to be, four stars, and it never leaves my bag.

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