The title tells you exactly what you’re getting, and it still undersold how funny the actual experience is. Everyone’s drawing from the same shared deck, which slowly fills with poison as the colony’s situation deteriorates, and players can choose to make it worse for everyone including themselves, and the game hands you the setup for a genuinely great emergent story every single time, a delightful start that spirals into everyone quietly trying to not be the last one standing in the wreckage.
Setup is minimal, one small box, one deck, we’re playing in under five minutes, which suits its identity as the kind of game you pull out for a quick, chaotic filler between heavier stuff. I played it solo first, worried the multiplayer-solitaire structure would feel hollow with more people at the table, and it turned out to be the opposite, watching everyone else’s poison pile grow at the same rate as mine is where the real dark comedy lives. It reminded me of Galaxy Trucker in the specific way you can see the disaster coming turn by turn and can’t fully stop it, just steer which flavor of catastrophe you’d rather have.
It leans hard into camp, and the theme is doing a lot of the emotional lifting here more than deep strategy, this isn’t a game for someone wanting a crunchy brain burner. The card pool is small enough that a few sessions in a row can start feeling familiar, which is the one real ding against it. But as a fast, funny, slightly mean filler that tells a genuinely different disaster story every time, four stars, and it’s become my go-to closer for game night.
